![]() ![]() About one-half the game is spent with the player being tutored by Garwayen. When you do get into a real battle you must have the knowledge and instinct to act quickly to survive. Garwayen then summons you as the only human able to wield the magical abilities to take on the other wizards and save our universe.īefore you can begin to think of defeating them you must be trained in the powerful magic art and learn to create and modify spells to make them the most effective. The leader of the council, Garwayen, opposes this plan and the rest of the council attempts to overthrow him. These wizards have noticed the rift and plan on using it as an opportunity to destroy Terra lest their magic be destroyed by our meddling. It rules under the direction of a council of powerful wizards. In a nutshell, man's meddling with nature and determination to destroy himself has created a rift between our universe, Terra, and another called Valoria. If you take the time to read the manual from cover to cover you will get a background on the story. (There was another port of this game for the SNES that was more of an adventure game unlike the PC version.) By far, however, the strategy element is the strongest. Spellcraft can best be described as all out strategy but has some aspects of a good adventure and a little RPG. Besides the traditional attack and defense spells, the player can also create magic that modifies the terrain, and summon creatures that fight on the protagonist's side. Using a wrong formula will result in the player character's death. Creating spells is a complicated process that involves finding components (powders, stones, jewels, etc.), mixing them according to a formula, and saying the magic word. Spellcraft: Aspects of Valor is a strategy game based on spell creation and large-scale battles. Can he survive battles against evil creatures in the seven elemental realms of Valoria? And that is precisely what Robert has to become (a wizard, not a monster). Arriving at the mysterious Stonehenge, Robert is teleported to Valoria - a magical world populated by legendary monsters and wizards. Robert is just an ordinary guy - or so he thought before he received that fateful letter from a relative in England. The developer behind the game concept is Joe Ybarra. ![]() Released in 1992, SpellCraft: Aspects of Valor features 256-color graphics, a developer claim of more than 100 hours of gameplay and mood-inducing sound effects and music. By successfully conjuring your spells, you will climb in rank from a beginner's level to Apprentice, Journeyman Wizard, Master Wizard, Lord Wizard and finally Magistar Wizard. Testing the spells is accomplished by using them in battle against enemy wizards, assuming you can get past the menagerie of conjured beasts, mythical creatures and general mayhem thrown in your path. The process isn't simple: you must first find the proper ingredients and formulas needed for each spell (found in Terra), mix these reagents correctly to form useful conjuring spells, find and learn the necessary Magic Words found throughout the lands and finally apply those words to your concoction to induce the mystical and magical Aspects. SpellCraft: Aspects of Valor is a role-playing adventure game in which you build your character by learning and mastering a vast array of magical spells. Their eccentricities and magic abilities need to be brought under control and you, as a lowly beginner, have been chosen to accomplish this daunting task. The selfish and cunning Lord Wizards are fighting amongst themselves trying to prove which is the wiser and most powerful. The rift between the Modern World of Terra and the Magical Realms of Valoria is widening and if not healed will destroy all life.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |